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Darren New <dne### [at] san rr com> wrote:
> > It would make rendering slow as the whole array will need
> > to be computed for every ray that encounter the object,
> Nonesense. Once the tracing starts, you compute the final transformation
> matrix, just like you do now when there are multiple transforms.
It's not a question of efficiency, it's a question of not hard-coding
one specific solution where no such hard-coding is necessary at all.
(Besides, it *is* a question of efficiency too: Those arrays will
consume extra memory which is not necessary to be consumed. This may
become an issue with millions of objects.)
--
- Warp
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